During the period of my stay at Israel I got involded in Sketch-Based Interpretation. Specifically I got involved in a team for the development of an ongoing Sketch-Based application in C#. This application starts with the user providing a sketch and then the user is allowed to place 6 basic primitives on the sketch. The system automatically snaps the primitives to the sketch and automatically inferes the semantics concerning various geometric costraints. By this way a 3D reconstruction of the 2D sketch is achieved.

Alex Shtf, Alexander Agathos, Yotam Gingold, Ariel Shamir, Daniel Cohen Or, Geosemantic Snapping for Sketch-Based Modeling, Computer Graphics Forum (Eurographics 2013) (PDF). Nominated for best paper award.
Special thanks go to the people in the University of Western Timisoara (UVT) who participated in the user study of the User Interface I performed, specifically to Cristian Pasat, Andrei Seiman, Adrian Spataru. Also thanks to the users participated in the user study from the Israeli side.